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This is a lot like Lua's built-in dofile(), but supports directories, and especially relative paths: The called script will update its current directory before running, and pop back to the original script's directory afterwards. The path uses a common format for all OSes: ".." is understood as the parent directory, and "/" acts a directory ... Changed paths: M /trunk/ArkInventory.lua M /trunk/ArkInventory.toc M /trunk/VersionHistory.txt *3.08.24 (xx-xxx-2019)* ... (relative to the main window scale) * added ...

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cmake_minimum_required (VERSION 3.4.1) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. PROShine > PROShine > General support > Using relative path in lua? > Using relative path in lua? gamer233 Member. Posts: 109 Threads: 10 Joined: Jun 2016 #1. 2016-06 ...

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Almost always, there is a spec_helper.lua that sets up the Lua package.path and package.cpath to the relative paths from the top-level project directory so that you can run specl directly from the command line in that directory without needing a wrapper script or special make rules to set them on each invocation: Relative file paths in Lua scripts? 0 I have a directory containing my dissector, listener, and subdirectories with libraries. I've been attempting to use dofile ...

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Message-ID: [email protected]p20.cr.usgs.gov> Subject: Exported From Confluence MIME-Version: 1.0 Content-Type ... BaseColumns; CalendarContract.AttendeesColumns; CalendarContract.CalendarAlertsColumns; CalendarContract.CalendarCacheColumns; CalendarContract.CalendarColumns app.require_here() ensures that the Lua module path is modified so that files found locally are found first. In the examples directory, test-symbols.lua uses this function to ensure that it can find symbols.lua even if it is not run from this directory.

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Because otherwise everything seem to be relative to nginx binary path. Re: [openresty-en] Getting current path of the executing Lua script? ... .source, 2, string.len ... __group__ ticket summary component version type severity owner status created _changetime _description _reporter Audio: ALSA / PulseAudio 5098 PulseAudio: set all relevant playback stream properties Audio: ALSA / PulseAudio master git enhancement normal Rémi Denis-Courmont new 2011-07-20T18:04:53+02:00 2017-01-27T12:38:58+01:00 Mostly meta-data about the input stream... lua-apr/ 2018-03-06 12:55 - lua-argparse/ 2018-07-02 18:53 - lua-augeas/ 2019-10-02 12:27 - lua-basexx/ 2016-09-13 15:25 - lua-binaryheap/ 2020-12-07 00:48 - lua-bit32/ 2018-03-07 01:03 - lua-bitop/ 2018-03-07 01:03 - lua-busted/ 2020-01-30 00:47 - lua-cgi/ 2016-09-13 13:38 - lua-cjson/ 2018-03-06 19:01 - lua-cliargs/ 2018-04-16 18:59 - lua ...

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Oct 17, 2010 · So the file saved as Main.lua.txt! I only noticed that when Windows 7 explorer autofilled after I tried your suggestion. I've only had this laptop a short while and haven't turned on file endings. So when I saw Main.lua in explorer I just assumed it was a lua file :) Oh well. Yep, I'm going back to using relative paths. Dec 17, 2020 · Lua UserData value which can be used for pathfinding over multiple frames. Has the following two methods: explore([`int` nodeLimit]): Explores the path up to the specified node count limit. Returns `true` if the pathfinding is complete and `false` if it is still incomplete.

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To add a script to your mod you need to add a .lua file to your mods directory and reference it in your info.json file. You can name your script however you want. I recommend creating a folder “scripts” and put all your scripts there just dont forget to add the folder name in the path like “scripts/script.lua” Scripting In a production code, you likely want to make sure to use a more reliable or absolute path. The load_script function takes the name of the script to load, without its .lua extension and a path to search from. It supports sub-directories which means that specifying subdir/foo in the path lua/ will actually look for the file lua/subdir/foo.lua.

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Sep 25, 2010 · look at Lua Plug-In documents and examples and download the ZIP. There you get the new sound library explained in the documentation. my little playSound() function now: function playSound (path) ref = sound.play(path) while sound.query(ref) do ipc.sleep(1000) end end

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Before you report a bug, make sure to search for similar bugs using the "Bug List" link. Also, read the instructions for how to report a bug that someone will want to help fix. EMPIRE_LANGUAGE_CHECK <0-1> // if enabled, you won't need to read language books or have the relative ring to understand other empires; List of new lua functions (used by NEWSTUFF and/or few others) pc.delf(skel, opt) // delete quest flag [return lua boolean: successfulness]

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A "position" object is relative to a coordinate system (i.e. a frame of reference, see Celx Scripting: Frame) and may need to be converted to or from universal coordinates before further use. Within a CELX script, the position methods need to be prefixed with the obtained "position" object, separated with a colon. Now switch back to the test.lua program in SciTE and again select the Tools | Go menu item. It should work fine now. See screenshot above. If you want additional Lua debugging capabilities out of a text editor and with less effort than SciTE, you might consider a more Lua specific editor like ZeroBrane or Lua-edit (see Lua Editor Support).

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// Takes a relative or absolute path. Returns true on success. uploadedfile: savein (string)-> bool Lua functions for the file cache // Return information about the file cache. CacheInfo ()-> string // Clear the file cache. ClearCache // Load a file into the cache, returns true on success. preload (string)-> bool Lua functions for data structures Set Introduction to resources Creating your first script in C# Creating your first script in JavaScript Creating your first script in Lua About native functions Scripting runtimes Scripting in Lua Scripting in JavaScript Scripting in C# Apr 18, 2016 · This new version uses the technique that Tim suggested. It uses the values of LUA_PATH and LUA_CPATH at the time of configuration for the installation of Lmod. This means that sites will have to use LMOD_PACKAGE_PATH to let Lmod know where SitePackage.lua. is. They can't change the value of LUA_PATH after Lmod is installed to find it.

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If you specify a relative path in save_file, it will be interpreted as being based on the environment variable PWD. PWD can be changed with the set command, and its default value is "/". If you wish to save a file named configN in the RTFS space or external memory, you need to specify the file's absolute path in save_file, not its relative path.

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pack.lua -- a module bundler for lua 5.1: usage: pack.lua <toplevel-module>.lua: this will create a file called <toplevel-module>.bundle.lua in the: current directory: features: * supports relative imports. * imported modules are only evaluated once. * works well with luarocks and other lua modules. (however, luarocks: modules are not bundled ... Sep 25, 2010 · look at Lua Plug-In documents and examples and download the ZIP. There you get the new sound library explained in the documentation. my little playSound() function now: function playSound (path) ref = sound.play(path) while sound.query(ref) do ipc.sleep(1000) end end Dec 25, 2020 · Takes a path to a lua file and runs it immediately. Paths are relative to the folder where the game is installed. luamem: luamem: Reports memory usage for Lua. luamod: luamod mygreatmod: Takes a mod folder name and runs the main.lua for it. This can be used to reload a mod without relaunching the game. reloadshaders: reloadshaders: Reloads the ...

In the settings the user will tell Cute Exporter it wants to use a custom exporter and provides a path to the script to run. Cute Exporter saves the path to this file relative to the directory the project file is saved in. With the intention that the user will save the exporter script with the rest of their code and assets.

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May 06, 2018 · This mod reimplements Lua's input/output library in a netgame-friendly way. This allows your Lua scripts to read, edit, and create files, for instance to create custom saves or loading custom configuration files. io.open has been modified in order to work properly in multiplayer: Possible duplicate of Is there a better way to require file from relative path in lua – Henri Menke Jul 13 '18 at 10:21. Thanks, ... Definition of functions and use in Lua code Other Function Techniques Event-Triggered Functions. Functions don’t always need to be called with a command — they can also be called through an event. Frugal fit mom recipeslocal path = require'path' Fast, full-featured 2D geometry library written in Lua. Includes construction, drawing, measuring, hit testing and editing of 2D paths. Overview. modular, bottom-up style programming (procedural, no state, no objects) no dynamic allocations on most operations .

__group__ ticket summary component version type severity owner status created _changetime _description _reporter Audio: ALSA / PulseAudio 5098 PulseAudio: set all relevant playback stream properties Audio: ALSA / PulseAudio master git enhancement normal Rémi Denis-Courmont new 2011-07-20T18:04:53+02:00 2017-01-27T12:38:58+01:00 Mostly meta-data about the input stream...
http://followtutorials.com/html-references/html-image-and-video-tags-references.html See all the HTML Image Audio and Video Tags References, Examples of HTML Image ... It can also deal with absolute paths if files outside of ${WRKSRC} require patching. For example: USES= shebangfix SHEBANG_FILES= scripts/foobar.pl scripts/*.sh. Currently Bash, Java, Ksh, Lua, Perl, PHP, Python, Ruby, Tcl, and Tk are supported by default.